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In recent times, academic research has been enhanced through the use of digital technological tools made available in form of offline and online applications or software. The use of these tools in research has created tension among scholars as emphasis is being placed on the quantitative at the expense of the qualitative aspect of research. The aim of this paper is to ensure a balance in these aspects of any academic research by calling for a minimum engagement with digital technological tools. Our objective would be to highlight the benefits of those tools in providing access to electronic versions of primary source materials and data, providing real and visual online digital libraries, facilitating easy search of book, creating interactive music scores or dynamically generated maps, as well as the digitalization of texts, images, and other data, as well as showing their limitation in enhancing researcher’s reasoning or intuitive insights in understanding and interpreting reality.This research uses a deconstructive method of interpretation to interrogate the works of forerunning digital humanities scholars like Anne Burdick, Johanna Drucker, Peter Lunenfeld, Todd Presner, and Jeffrey Schnapp. It concludes with the view that the both quantitative and qualitative approaches are valid, but the goal of each research within each humanities discipline would determine the suitability of the digital or manual tools and approaches to be deployed.
Keywords: Academic, Research, Digital Tools, Technological, Scholars.
VIRTUAL TECHNOLOGY AND ‘OJU NI ORO WA’ MODEL OF COMMUNICATION: A Pragmatic Approach toward Digital Technologies for Humanities
This paper examine the existing theories of communication (For example, the joint project approach Clark 1996, The dialogue game theory, Mann 1988) in bid to formulate a new model so as to extend our knowledge about cognitive processes in human communication, as well as creating a foundation for natural dialogue in human-machine interaction. Our research agenda is based on an empirical observations of Yoruba understanding of communication in the light of ‘Oju ni oro wa’ – as a theory of communication, it accommodates the agents that engage in conversation with special attention on the non-verbal signs such as gesture, gaze, and body posture, which is a perfect model for coding, affective communication, perfect concentration, good feedback and secured coding. ‘Oju ni oro wa’, taken as a theory of communication, will provide new approaches to software developers for researchers in humanities as they deploy projects that would generate more digital resources and Virtual Technologies such as Virtual Museums, Virtual exhibitions, etc. This paper concludes with insight that would not just bridge the gap between sciences and humanities through technologies, but that would use our linguistic and communication heritage in providing contextual framework for Brain Storming stage of Software development.
Medical education in Africa has dwelt so much on the use of books and cadavers. But in recent times, attempt is being made towards the adoption of Virtual Reality (VR) technology in Medicine. The aim of this research is to find out how the use of VR medical technologies like Virtual Human Performance Laboratory, Open Surgery Simulations, Real Time Imaging, Telesurgery, Cyber therapy, Neuro-VR, etc. have offered benefits to healthcare delivery in Nigeria and Ghana. Also, the research seeks to know the techniques, procedures, and protocols being deployed by the practitioners of African indigenous Orthopedic, Herbal, and Psychic Medicines in appropriating western technologies so as to improve on theirs. Our research findings are to be obtained from the practitioners of Indigenous and Orthodox Medicine through participant observation, field work, and interviews in 20 major hospitals and local healthcare centers in Nigeria and Ghana. Our ultimate goal is to come up with findings that would promote inclusive approach in African health care delivery. The methodology of this research is both quantitative and qualitative, with a theoretical framework built on the work of Martin Heidegger in Philosophy of Medicine.
Keywords: Technology, Medicine, Indigenous Medicine, Orthodox Medicine, Virtual Reality, Inclusivity, Education,
Using Computer and Digital Humanities (DH) Technologies To Teach Creative Thinking In Primary And Secondary Schools
By Augustine Farinola
Philosophy for Children (P4C), as an approach developed by Professor Matthew Lipman in 1970, has helped in making young people to participate in group dialogues focused on philosophical issues through the use of visual Digital Humanities (DH) technological tools such as Videos, Images, Visual Reality, and other Computer devices. Meanwhile, this paper argues that the importation of such technologies to Africa towards teaching Philosophy at pre-tertiary level would not be productive unless there is an inclusion of African ontological and epistemological framework. Thus, the aim of this paper is to instantiate such approach by giving an analysis of how pictorial and animated depiction of African Proverbs, Folklores, Tales, and Stories have generated deep philosophical thoughts and has stimulated dialogues among young Africans and encourage them to ask questions, construct arguments, and engage in reasoned discussion. This research uses Netnography and Qualitative Research Method. Our data were extracted various online platforms such as “African Proverbs: @africanproverbspage”, “Akili and Me” Preschoolers Cartoons by Ubongo Media, Kwame Animations, Paul Ankomah’s Animation of Ananse Stories, Rashidat Hassan’s Animation of African Tales, Abdul Ndadi’s Orisha’s Journey, Mark of Uru’s Animation, and the collection of animated cartoons initiated by UNESCO Dakar and ADEA. We also analyse the Folkloric Philosophical works of Marie Pauline Eboh and Matthew Lipman’s works on method of teaching Philosophy to Children (P4C). Using the template developed, the paper concludes that the use of DH technologies with African contents and in view of African context enhance critical thinking skills in African children.
Keywords: P4C (Philosophy for Children), Digital Humanities, Technological Tools, Ontology, Epistemology,